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About Me.

I am ÇaÄŸla Gürbüz, a communication designer specializing in user experience, health technologies, and game design. I build interdisciplinary projects by combining creative problem-solving with technology-driven product development.

In the field of health technology, I focus on improving clinical workflows, developing telemedicine solutions, remote patient monitoring systems, and AI-assisted decision tools. I approach UX at the intersection of patient, clinician, and institutional needs, aiming to create functional, safe, and scalable digital products.

In game and experience design, I work across concept development, interface design, prototyping, and visual storytelling. My practice centers on understanding user psychology, intuitive interaction patterns, and crafting meaningful, cohesive design systems.

My design vision is rooted in making technology more accessible, understandable, and human-centered. I aim to deliver solutions that combine data, aesthetics, and user behavior to create products with both functional and emotional value.

Education

2025

Bachelor of Interactive Media Design

Yıldız Technical University

Built a solid background in visual thinking and digital design throughout my studies.

Work Experince

Since 2018, I have been contributing to user-centered digital products across health technologies, UX design, and creative technology projects—delivering clear, scalable solutions that enhance workflows and overall user experience.

UX Designer

Resolution 7

2024 - Currently

  • ​I created corporate identity designs from scratch. (Presentation designs, graphic design usage guides, website content language and content writing, etc.)

  • I developed and continue to develop interface designs for Koç University Hospital and Ege University Hospital, including ICU Management Systrem and HIMSinterface flows and designs (including user research). I reduced the number of processes and inputs by 20% in both registration and patient control processes, thereby limiting complexity.

  • I have created 3D designs for scientific projects and produced prototypes. The current tested design is actively used in over 1,000 intensive care beds.

  • I have designed a product for a remote healthcare application, created a project plan, and am currently managing the project for the existing product.

  • I continue to develop and design digital product ideas.

Freelance Designer

2023-2024

  • As part of a social responsibility project, I worked as a 3D designer in the OGEM incubation program, creating tree, grass, and flower models for hypercasual games.

  • As a freelancer, I created social media designs and content for companies selling sports information pages, beauty centers, and industrial oven machines.

Project Support

2018-2022 Internships

True BiliÅŸim

  • I produced permanent solutions to product issues by talking to users.

  • I did in-program design.

  • I provided feedback by organizing customer requests, demands, and complaints.

Certificates

Since 2018, I have been contributing to user-centered digital products across health technologies, UX design, and creative technology projects—delivering clear, scalable solutions that enhance workflows and overall user experience.

UI-UX Design

Google

  • Completed the Google UX Design Professional Certificate, gaining practical experience in user research, UX strategy, wireframing, prototyping, usability testing, accessibility, and end-to-end product design using Figma, with a strong focus on user-centered and data-informed design decisions.

The Practical Guide to Usability

IxDF

  • Completed IxDF’s The Practical Guide to Usability course, gaining hands-on knowledge in usability testing, heuristic evaluation, task analysis, usability metrics, and evidence-based interface improvement.

  • Completed IxDF’s The Practical Guide to Usability course, gaining hands-on knowledge in usability testing, heuristic evaluation, task analysis, usability metrics, and evidence-based interface improvement.

UX Writing : How to Use Words as a Design Power Tool

  • Completed IxDF’s UX Writing course, gaining practical experience in microcopy writing, tone of voice, accessibility-aware content, error messaging, onboarding copy, and usability-driven content design.

Game Design

CalArts

  • Completed CalArts’ Game Design: Art and Concepts program, gaining experience in game art fundamentals, concept development, visual storytelling, character and world design, and transforming abstract ideas into cohesive, emotion-driven game concepts.

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